Concept art, Illustration


Massive Black Workshop LA 2013

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In 2011 I went to the Massive Black workshop in San Francisco and it kinda was the beginning of where I am today and where I want to be someday. By that time I didn’t know absolutely anyone apart from the instructors seen in books, magazines or the internet and nobody knew me. It was such a great experience that not only helped me to push it for 2 years but also to make some good friends.

As soon as I saw it announced back in September I had no doubt I wanted to be there (even the price was cheaper than ever! 250$ is nothing for what you get in exchange), meet people I met 2 years ago, others I’ve been talking to online but never in person, get inspired by the mind blowing list of instructors and so. Workshops are one of the best experiences anyone can have as part of the community, and after blaming on myself for missing some others where my friends went, I couldn’t miss this one. I didn’t, and it was awesome.

Actually my second trip to America had a pretty bad start, my train to the airport got delayed for an hour because a person got hit by a train making me run at the airport to not miss the flight, which was delayed for 5 hours due to a “minor technical issue”, and then delayed again because a person wasn’t feeling good and even puked inside the plane and we had to wait till he felt better. The good thing is I met Chris Bjors at the airport because we were at the same flight, such a coincidence, and a good one because some company is appreciated in those moments. We arrived to the hotel at 3am and only slept for a few hours before the workshop. If at any point anyone saw me struggling to stay awake, the time difference and that were part responsible.

The first day was very exciting and full of hugs for everyone. The instructors introduced themselves and the line seemed to never end. I liked a lot the layout of this workshop, so many lectures at the same time makes you want to clone yourself but being that impossible, I appreciate they arranged the different rooms in the same place separated by curtains, which made it very easy to move around. I still missed a lot it would have been worth checking from what I heard from my friends but still I feel I got fed enough.

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For 3 days you could move around checking the main area with 6 big screens where some of the instructors were doing demos and answering the questions you had, jump from one room to another (or even being in two rooms at the same time if you found the right spot) or enjoy some traditional air in the area where digital was forbidden. And all of this watched by Kim Jun Gi from the skies.

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The presence of the korean artist was one of the most iconic elements of this workshop, only the long lines of hundreds of people waiting for hours to get his books signed is a good example of how everyone loves him. His presentation was great having the translator around because it turned into a Q&A with lots on interesting answers from an artist not only good at what he does but with good sense of humor. He was also involved in a “pictionary” session with Marko, Wes and Ian where  people from the audience suggested topics and they had to draw them in the time given. Though the pressure they seemed to be having lots of fun (same as us watching them)

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There was good variety of subject matter along the classes and demos, going for sci-fi, fantasy, realism, stylization, characters, creatures, environments, 2D, 3D, tips to make it in the industry, jokes, and much more. You can still see on the website the schedule and the list of the instructors, though sadly some of them dropped at the end. I already knew the workflow of some of them from livestream, videotutorials or courses but still feel like I learnt quite a few things I can´t wait to use for my work.

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It was sweet to see people I met 2 years ago again, I was surprised some people remembered me for just a few minutes talking back then! The workshop was great again to do networking, it´s the place to exchange business cards. I put up to date everyone about my current situation there and promised I´ll try to stay more active again from now because I lost a bit of activity with my full time job, and after making more friends will be even more motivated. I even managed to talk to some people who looked familiar to me from the previous workshop but didn´t have a chance to talk before. I wish I had talk to more people because everyone´s so cool but there will be more workshops.

Everyday after the workshop the socialization continues having dinner with mates or people you just met for the first time ever, having some drinks and stay together till it´s time to go to bed, some earlier than others.

The last day as usual is for portfolio reviews, things get serious and you have to be ready for the critics. In my case were very useful and same as 2 years ago, was very interesting to see that everyone was pointing out the same flags in my portfolio, different professionals with that in common can only mean I need to work on that as soon as possible.

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Again, I can only recommend going to these events if you´re part of this industry no matter if you just started (I was there 2 years ago!) or you are a professional with years of experience. The only sad thing of it was the time to say bye to everyone (more hugs everywhere!) I will try to go next year again, with a whole new portfolio improved. I hope to see everyone there, till then, keep it up!!

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This last awesome photo is by Phil Holland

Environment Design 2 finished

This is the last week at CGMA, 2 months went so fast. It was good experience and I’m glad I could get back to Space Lotus after so long and take a look at it with fresh eyes to keep making the universe I want to build bigger and better. I need to re visit all the pieces I did because with the studio job and the workshop I didn’t have much time to push the quality of them.





Megapost from the UK 3

It’s been more than 3 months since last update, sorry but I’ve been pretty busy with the job at Rare and all the stuff I’ve been doing at home and I’m going to show here. I know it’s not excuse because inside me I was telling constantly “I should update I should update” but I was always waiting for something else to add.

Anyway, first of all right after the last update I went to London in August to attend a Schoolism workshop about creature design with Terryl Witlatch. She’s been one of my favorite creature designers for quite a while and learning from her was very inspiring. I told my self I would take that inspiration to work more on creatures but in fact I haven’t done any proper design since then because I’ve been focusing on other stuff. I also managed to get a drawing by Bobby Chiu on my sketchbook.


That same week I did a few more sketches from life.

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Speaking of workshops, after missing so many cool ones included the one just finished in Bali, when I saw Massive Black announced their 2013 edition in September I couldn’t resist anymore and sorted everything quickly to be able to go there, see some friends I made 2 years ago in San Francisco, others I’ve made in the last 2 years online, and learn and get inspired by everyone included in the mind blowing instructors list.

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If you didn’t notice, I love mechs,a ll kinds of and whenever I feel stressed or down this is probably the thing that most relaxes and motivates me. Here are a couple of new designs I’ve done, and I will try to find time to do these more often reason why I decided to include a new tab on my site focused on mechs/vehicles. dragonmech_isracarrion

I took last week of August off to go back home and spend it in Barcelona with family and friends, but what was going to be my holiday ended up being another week of intense work. I saw Marta Nael organized a contest to include some artworks inspired by her creations on her new book (already out) and I couldn’t stay away from it considering how supportive Marta was with me when they included my work on that  book compiling spanish artists. I decided to take as inspiration his cyborg elves because I love mixing sci-fi and Fantasy and thought was an interesting concept. This is the result which was finally included in the book.


On my previous post I showed an environment concept art I did for substrata. I wasn’t happy with the result so I wanted to take the opportunity of the deadline extension to rework the concept from scratch, but at then end I only had time to design what was going to be the main element of my environment, this big badass statue as tribute to all those statues we find in this genre. They’r looking for a publisher at the moment, can’t wait to have this book in my hands with all the amazing works from so many artists.


Another thing I mentioned in the previous post was the daily spitpaintings. We made a facebook group considering the amount of requests we were getting to join the group so we would post the topics every day and people could pick one (or more or even mixing them) and paint their spitpaintings. With a humble success in the beginning a few weeks ago the group exploded and now it has over 15000 members. It’s incredible and enormously inspiring to see lots of professionals joining and painting stunning pieces in just 30 minutes but also beginners who enjoy the exercise. I still have a lot to improve and I’m not happy with most of them but here’s the collections of all I’ve done since then.


A few months ago Alejandro Mirabal invited me and a few more guys such as Long Pham and Jonathan Gonzalez to join a group to develop our own personal project, after weeks of exploration brainstorming ISIS came out. I felt bad for not being able to produce as much work as the other guys were but working on it has been very motivating and allowed me to work on some challenging designs for me. Some of the concepts here won’t make it into the game or are still WIP but hope you like them and make sure you check the work from the other members in the group.

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Working on Isis made me thought how much I missed working on my own IP, Space Lotus, left in stand by after moving to the UK. And also since I attended the first class of environment design with James Paick early last year I’ve been waiting for the right moment to join the second class. So I registered for the class, started last month and I managed to, not without some adjustments, bring back Space Lotus and work on the environments for the IP in the course. I´m enjoying it a lot, but when I attended the first class I had all the time possible because I didn’t have a job, but now working full time every day makes things pretty intense (not to mention the week I was sick), thats why I want to refine all the pieces after the course because now they look loose lacking the time to push them.


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The first week of the course was kind of a warm up so we could paint anything we wanted. I still wanted to finish that environment concept I had in mind for substrata, so now not attached to the brief of dark fantasy as a genre I had a little bit more freedom and went for more asian-fantasy-colorful theme.


This is an Art test I did for a company in the UK. First I did some quick sketches/studies and then the final shot. Was challenging a lot of fun looking for more realism than the usual in my works. I don’t know if I´ll get the job but I’m pretty excited about it.


Just to finish this long post, finally LMS Killbook of a bounty hunter, is out! I just received my copy yesterday and the book is massive! I heard from a lot of people it was big but never imagined like this. The layout of the book is very unique and full of details, deep in story and high quality artworks. It’s definitely a must have in my opinion and recommended to everyone. Dan‘s work has been very inspiring for the community and how you can make a successful thing of a personal project, and proof of that inspiration was the massive response of people painting LMS artworks with many of them included in the last pages of the book. It’s a honor for me to have a piece in there and I’m very grateful for that. It’s also a good coincidence and makes me very happy to share page with Sickbrush.


I hope it wasn’t too boring, and again, if you’re going to the workshop next month and you see me around and want to hang out for a bit don’t hesitate, it’s going to be a lot of fun 🙂

Been a while, but still alive in England

It’s been a while since the last post.  After that one I painted a few more things that some of you probably saw on facebook, but had a few weeks lacking motivation at home for some reasons.

But motivation is back! And the last few weeks I’ve been painting, sketching, studying, networking and so as much as I could in my free time (still working full time).

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I started doing 30 minutes speed paints at work with my workmates and also joined a group with a few friends to do more speed paintings every day and also studies from life.

You can check the work of the other people here

I knew about substrata a bit too late and only had 2 days to work on my entry, fortunately they extended the deadline and now I will have time to rework on this or do something else

First post from England

It’s already been more than 3 weeks since I moved to England to work at Rare. Thing are going pretty well so far but focusing on my job and with some time spent on some things you usually do when you start a new job in other country I haven’t had much time for personal stuff. So basically I´ve just been sketching (with the exception of a few studies), mostly digital and sometimes on paper with pen when going outside.

I keep updated my facebook page as soon as I finish something so probably some people already saw these images, but I compiled most of the work done in England (everything personal of course, job is confidential) so far.


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Great news + tons of sketches

The last 2 weeks have really been crazy, I got a job as in-house concept artist in England and I’m moving tomorrow to be there for the next 3 months! This is very exciting as well as a bit scary to finally face the job I’ve been training for in the last 2 years. But if I keep doing what I’ve been doing, work hard and give my best, I think everything will be fine.

Busy getting things ready I didn’t have time to paint or design something very refined, so it was a great opportunity to sketch a lot every free moment I found, hope you like it : )






Here’s some stuff done for the two last bloodsports. For those who don’t know bloodsports are challenges in the Crimson Daggers community and are a great exercise to improve, and feel part of the community, it’s totally worth and I recommend anyone to give it a try 🙂

Bloodsport #13: Time travelers final piece, wip and sketches/studies


Bloodsport #14 Beastmasters Final piece, wips, sketches and studies


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